Category: Software Development
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Streaming Massive Terrains with Geometry Clipmapping
I got the terrain working (well, a tiny tiny part of it). Unity has its own terrain system, but I didn’t want to use it; I’d rather keep things simple and flexible. My approach is based on geometry clipmapping, which is basically a way of doing LOD by stacking lower-resolution grids as you move out…
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Unreal Engine: Reloading Content Browser
Unreal Engine doesn’t automatically update the Content Browser for C++ file changes. This solution will let you do that without continuously restarting.