Streaming Massive Terrains with Geometry Clipmapping
I got the terrain working (well, a tiny tiny part of it). Unity has its own terrain system, but I didn’t want to use it; I’d rather keep things simple and flexible.
Notes from the workbench: games, engines, tools and whatever else I'm building.
I got the terrain working (well, a tiny tiny part of it). Unity has its own terrain system, but I didn’t want to use it; I’d rather keep things simple and flexible.